DAMASCUS FLASH GAME

What's the only thing more outdated than a Flash game? A Tiger Electronics handheld game... made using Flash.

I've already written an explanation of what 'Damascus' is here, so I'll spare you the redundancy of getting into it again and skip ahead a few years to after I gave up working on the comic and was hungry for the next big project (because it's always more exciting to start new projects than finish existing ones). Online Flash games were beginning to hit their peak and were only a few years away from being made completely obsolete, but I didn't see the signs and was still pursuing a career in ActionScript 3.0 development (fancy talk for Flash coding). I had already made a couple of games using the software, including a Duck Hunt parody named "Tweet, Aim, Fire" (where you would shoot down Twitter birds with a Nintendo Zapper) and a variation of the Mario 3 matching game featuring different movie versions of Arnold Schwarzenegger (as opposed to mushrooms, stars, and fire flowers). It was all basic stuff, but I wanted to try something a little more personal to my childhood—a Tiger Electronics handheld game. I just needed an IP.

Although I owned exactly 0% of the rights to Damascus, I still felt I owed it to the property to make something complete and enjoyable out of it. Someday, I might actually do just that, but until that day, there's this.

Obviously, I don't have a means for you to play it, but I did hunt down a functioning version of Flash Player so I could at least record some gameplay for you to see the end result in all its glory. I need a shower after witnessing the things I witnessed while scouring the web for the application. I should probably get some malware protection while I'm at it.



Also, just because I'm an overachiever, I designed a manual for the game in the style of an old Tiger handheld booklet. I'm very proud of myself, yes.


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